Charlie Cox Has Already Recorded 40 Hours for a Sega Game With No Name. The Crew Had Been Expecting an American

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Charlie Cox, the Daredevil actor who voiced Gustave in Clair Obscur: Expedition 33, told IGN at New York Comic Con that he has already recorded a Sega game with no name. By his count it took about 40 hours of lines, and the crew had been expecting an American.

On October 9, IGN asked Cox whether more video games are coming. He gave no title, no genre and no release window. What he gave instead is a small, honest account of what a big game session is like for the actor in the chair.

“I did another one! It doesn’t have a name yet. I did a Sega one. I’ve done one since. It hasn’t come out yet. It was fun to do. It’s hard. It’s a whole different job, man,” Cox told IGN, according to Gaming Bolt’s transcript of the interview.

A role in a game that doesn’t exist yet

On screen Cox is Matt Murdock, the Daredevil of Marvel’s streaming shows. In games he is Gustave, the lead of Sandfall Interactive’s Clair Obscur: Expedition 33, the role that earned him a Best Performance nomination at the 2025 Game Awards.

He said he wasn’t sure how much he was allowed to say, and then said a good deal anyway. By his account he agreed to the Sega job before he had met the people making it, then turned up for the first day of a recording commitment that ran to roughly 40 hours.

Gustave, voiced by Charlie Cox, stands in a flower-strewn garden speaking with a young woman in a red beret in a scene from the Clair Obscur: Expedition 33 trailer. Image: Sandfall Interactive, Kepler Interactive

Image: Sandfall Interactive, Kepler Interactive

The room expected an American

The detail that has spread is the accent. Cox is English, and he says nobody at the studio had worked that out. He tells it as a scene: he walks in and greets the room in his own voice. “Hi guys, nice to meet you! How are you?” And then, he says, “all of them went, ‘…oh, he’s English.’”

The team had “wanted him to be American,” he explained. So the first day was not only the first day of recording. It was the day he had to turn the part into an American one on the spot. “Yeah, I think they thought I was American,” he said.

Five things to know

  1. The game is unannounced. Cox gave no title, genre or release window.
  2. About 40 hours of lines. His words: “or whatever it was.”
  3. The crew expected an American. Cox is English, and the crew found out on day one.
  4. Expedition 33 was far shorter. By his own account, about four hours in the studio.
  5. Sega has confirmed nothing. The Persona 6 talk is fan guesswork.

From four hours to forty

The scale is the story. Kotaku quotes him saying he “had to do 40 hours or whatever it was,” and it is worth remembering that this is an actor recalling a long stretch of work, not reading from a contract.

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Set that beside his last game. In June 2025, speaking at Washington State Summer Con, he said of Expedition 33: “My agent asked me if I wanted to go and do some voiceover [and] I was in the studio for four hours maybe,” in a clip Push Square reported. He added that he hadn’t played the game. By his own rough numbers, the Sega job is ten times as much recording.

He hinted at the jump months ago. In March, according to Spanish outlet LevelUp, Cox said in an interview that he would take part in another game this year in which he would be far more involved, with a lot more work.

Why an unprepared accent is a hard day

Reading a script cold is an ordinary day in a booth. Reading it cold in an accent that isn’t yours is not. Cox says the lines were ones he had “not prepared in an accent,” and the problem is not only getting them right once. A lead character appears across dozens of hours of play, and game lines are often recorded out of story order, so the accent has to sit in the same place on every take, whether it is the first line of the day or the last.

A recording control room in London, May 2024, with the Expedition 33 team watching a session at their desks, from the game's Behind the Voices video. Not the Sega session. Image: Sandfall Interactive

Image: Sandfall Interactive, Behind the Voices (an Expedition 33 session, not the Sega game)

That is Voice Over Herald’s reading of the craft, not Cox’s own explanation. What he says himself is shorter: it is hard, and it is a different job from the one he does for a camera.

There is one more thing his story tells working actors. The studio did not know where he was from when it hired him. That suggests the part was cast on how he sounded and performed, not on a passport, which is an encouraging thought for anyone who has been told a voice is the wrong nationality. Once it did find out, in his telling, it still wanted the character to sound American, so the accent became part of the job.

A boarding pass from English accent to American accent for passenger Cox, Charlie, gate day one, cargo 40 hours of lines not prepared, with his greeting Hi guys, nice to meet you and a stamp reading Oh, he's English. © Voice Over Herald

What nobody has confirmed

Sega has not announced the game, so every detail rests on one interview. tbreak points out that an American character and a large part are inferences from what Cox said, not facts confirmed by Sega.

Fans have started guessing anyway. Kotaku reports that the most common guess is Persona 6, given the amount of recording and the series’ summer teases, and adds that the game may simply not have been announced at all. Cox himself said it “doesn’t have a name yet.”

A battle scene from Clair Obscur: Expedition 33 with Gustave swinging his sword in the foreground, the turn order on the left and the party's health on the right. Image: Sandfall Interactive, Kepler Interactive

Image: Sandfall Interactive, Kepler Interactive

Insider Gaming lists what Sega has already put on its 2027 calendar: Persona 4: Revival, Stranger Than Heaven, Alien: Isolation 2 and Crazy Taxi. Because Cox’s game has no name, the site says it seems to be none of those.

What to watch

Three things would settle it. First, whether Sega names the project and its cast. Second, whether the character really is American, and how large the part turns out to be. Third, whether Cox says more as the release gets closer.

Two factory time cards for Charlie Cox: about 4 hours of voice work on Clair Obscur: Expedition 33, stamped released, and 40 hours or whatever it was on an unannounced Sega game, stamped not announced. One punch equals one hour. © Voice Over Herald

Until then the useful part is the one he gave away himself: a well known actor, a game with no name, a crew that expected a different accent, and 40 hours of work that he calls fun and hard.

Sources: IGN interview with Charlie Cox at New York Comic Con, October 9, 2026, as quoted by Kotaku, Gaming Bolt, Insider Gaming and tbreak; Push Square, June 2025; LevelUp, March 2026 (paraphrased from the Spanish by Voice Over Herald). Images: Sandfall Interactive and Kepler Interactive, frames from the official Clair Obscur: Expedition 33 Gustave trailer and the Behind the Voices video.

Lee este artículo en español: Charlie Cox ya grabó 40 horas para un juego de Sega sin nombre. El equipo esperaba a un estadounidense

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